Friday, September 6, 2013

Gaming Regulars & The Potential Of Them In Adventure Race Training

By Rob Sutter


I don't think that many can argue with the idea that gaming is filled to the brim with clichs. These are the repeated conventions which seem to exist when it's clear that a good number of them should not exist at all. In fact, it seems like various titles would be fine without them, so why is it that they continually find themselves in such titles? I believe that adventure race training, if brought into a new game, would have to keep such conventions at the wayside.

If there is one gaming convention that I can do without now, it'd have to be quick time events. For those who are unfamiliar with these, they require you to press a specific button at just the right time or else you fail, potentially losing a life. It's one of those situations which have been done well in some titles - "Resident Evil 4" being one such example - and poorly in others. It seems like this particular game has set an example which few have been able to successfully follow.

I know that everyone is going to have their own opinions on the matter but I cannot stand games with muddy visuals. More specifically, I despise the idea of color being set at a low level for the sake of conveying realism. I understand that video games are going to slowly build until they reach a point where they are especially realistic but does this necessarily mean that colors should be sacrificed? Sometimes the best hues are those which stand out, gaining the attention of many all the while.

Adventure race training is an interesting subject, to me, because it's one that seems to encompass true skill. This is not the type that involves mashing buttons, either, for those who may be set on going about such an action. Rather, it is all about utilizing skill and motion in order to beat those you are competing against, getting to the finish line all the while. You want to prove that you're the best in a competition, whether you're talking about such instances as Spartan Race or not.

I believe that games, like adventure race training, should rest in sheer skill alone. This is also true when it comes to titles involving such a competition, since I can imagine just how much fiercer it could be as a result. When it comes to working hard and pushing yourself to the limit, I don't think that any other competition manages to go about this much better. Hopefully if a game was crafted with this idea in mind, certain conventions are kept to the wayside.




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